No Myth

from the RPG Lexica

No Myth
Play operating under a social contract in which all players and the GM acknowledge that the Impossible Thing Before Breakfast is impossible, and also acknowledge that the GM cannot maintain every detail of the world or universe at once. The goal is to eliminate railroading from the roleplay experience, and move the things which railroading is intended to prevent (players running amok and destroying the plot, or demanding things the GM can’t know) into the social contract.

No Myth

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